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Virtual Reality Useful Links

Disclaimer
The companies and research entities listed here do not have the specific endorsement of the authors.
Nor do the authors have financial interests or serve as officers on the board of these entities, except for their own laboratories.


Companies Making VR Equipment or Software
(alphabet
ical listing)
Name Focus
3DGame Studio
Game engine authoring environment
3Dlabs Inc.
graphics boards
3rdTech Inc.
motion tracking, 3D scanners
A.C.T.Kern GmBH
autostereoscopic displays
Actuality Systems Inc.
volumetric 3-D displays
Ageia Co.
Physica Processing Units (PPUs)
Alias Systems
Maya authoring software
Ampronix Inc.
autostreoscopic displays
Animazoo UK Ltd.
motion capture
ART VPS
ray-tracing PCI cards
Ascension Technology Co.
motion tracking
ATI Technologies
graphics hardware
Autodessys Inc.
modeling software
Barco N.V.
large displays and projectors
Blizzard Entertainment
video game software
Boston Dynamics
human simulation software
Brainstorm S.L.
modeling software, camera trackers
Chromateck Inc. polarized stereo glasses
Computer Graphics Systems Development
software and publisher of Real-Time Graphics
CyberEdge Information Services Inc.
VR/Vis. annual survey
Cyberware
3D scanners
Daeyang E&C Co.
HMDs
Digimation Co.
3-D models (Viewpoint Library)
Dimension Technologies Inc.
autostereoscopic displays
Electronic Data Systems Co.
Jack task analysis toolkit
eMagin Co.
OLED HMD
Foundation of Helenic World
Virtual exhibits
Hewlett Packard Co.
graphics hardware
Immersion Co.
haptics, sensing gloves, surgical simulators
Intel Co.
processors
IBM
workstations, virtual heritage
InterSense Inc.
motion tracking
IO Display Systems
HMDs
IREX Co.
Virtual Rehabilitation system
Eidos Interactive
video game software
Elsa Technology Inc.
graphics boards
Eon Reality Inc.
toolkits
Epic Games Inc.
game authoring software
Evans and Sutherland
graphics hardware
Fakespace Labs
displays and gloves
FakeSpace Systems Inc.
large displays
FATS Inc.
VR military firearm training systems
FCS Control Systems BV.
haptics
Fifth Dimension Technologies
sensing gloves, HMDs, trackers. applications
Gold Standard Multimedia
visible human segmented dataset
Kaiser Electro-Optics
HMDs
Landmark Graphics Co.
Oil exploration software
Lake Technology Ltd.
3-D sound
Leica Geosystems
range scanners
Logitech Inc.
input devices
Massive Software
Inteligent agents
Measureand Inc.
Motion capture exoskeleton
Mentice Medical
surgical trainers
Microsoft Co.
gaming peripherals and software
MSC.Software Co. Dynamic Designer
Nintendo Co.
Wii hand-held gesture game controller
Novint Technologies Inc.
Inexpensive 3D haptic stylus
NVIDIA Co
graphics hardware
NVIS Inc.
HMDs
Okino Inc.
rendering software
Panoram Technologies Inc.
displays
PhaseSpace Co. Optical Motion Capture
Phoenix Technologies Co.
Real-time motion capture hardware and software
Polhemus Co.
motion tracking
Quantum3D Inc.
graphics hardware and software
Raindrop Geomagic Inc.
industrial design software
ReachIn Technologies AB
haptics software
Realworld Imagery Inc.
texture maps library
Second Life Co.
Online VR community
SeeReal Technologies GmBH
autostreoscopic displays
SensAble Technologies Inc.
haptics, physical modeling, virtual prototyping
Sense8 Co.
WorldToolKit
Sensics Inc.
Wide field-of-view HMDs
Seos
large displays
Sharp Systems America
autostereoscopic displays
Silicon Graphics Co.
graphics hardware
Sony Co.
graphics game hardware
SIMI Reality Motion Systems
motion capture
Standard Performance Evaluation Co.
graphics benchmarks
StereoGraphics Co.
active glasses, stereo displays
Sun Microsystems Inc.
Java 3D and workstations
Super Hapy Fun Fun Co. Mobile gaming software develloper
TechViz Co.
Projector array software
TeraRecon Inc.
volume graphics hardware
TGS Inc.
display and trackers drivers
Trimension Systems Ltd.
large displays
Viatronix Co.
virtual colonoscopy
VoconPeak
optical and video tracking systems
Virtual Research Systems
HMDs and other displays
Virtually Better
cyber therapy
Visonmax International Ltd.
multi-channel 3-D rendering hardware
VizTek  Inc.
Large stereo displays turnkey systems
VRCO, Inc.
toolkits, applications, device drivers
X3D Technologies Co.
large-volume autostereoscopic displays
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Disclaimer
The companies and research entities listed here do not have the specific endorsement of the authors.
Nor do the authors have financial interests or serve as officers on the board of these entities, except for their own laboratories.


VR Research and Development
(alphabetical order)

Name Main Focus
Bar-Ilan University, VR and Education Lab
VR in educaingstional sett
Boeing Virtual Reality Lab
military applications
Brown University Computer Graphics Group
input devices, user performance in VEs, medical applications
California State University, Northridge, VR Lab
games, interfaces
Carnegie Mellon University Stage3Research Lab
3-D authoring software
Clemson University VR Network
eye tracking,  rapid prototyping, collaborative design
COVEN Project
collaborative VEs
Defence Advanced Research Projects Agency
military applications
Delft University of Technology, Man-Machine Interaction Unit
Phobia treatment
European Aeronautic Defence and Space Co.
military applications
Fraunhofer Institute for Computer Graphics
virtual prototyping
Fraunhofer Institute for Industrial Engineering
ergonomic studies in VR
Fraunhofer Institute for Manufacturing Engineering and Automation
telerobotics software
Fraunhofer Institute for Media Communication
responsive workbench,  distributed VR
General Electric Global Research
visible human database
George Mason University Graphics Lab
distributed VEs, medical applications
George Washington University, Human Computer Interaction Research Group
human-VE interaction, eye tracking, interaction techniques
Georgia Intitute of Technology GVU Center
graphics, visualization, perception
Gifu University Virtual Systems Lab
astronomy applications
Hokkaido University Manufacturing Information Lab
virtual prototyping
Imperial College London School of Medicine
surgical training
Indiana University CS Department
virtual heritage
Iowa State University VR Applications Center
societal effects, data visualization
Johns Hopkins University Haptic Exploration Lab
haptics
Lehigh University Graphics Interaction and VEs Lab
networked and distributed VEs
Loughborough University, Advanced VR Centre
augmented reality, wearable computing, HCI
MIT Media Lab
displays, intelligent agents, intuitive interfaces
MIT Touch Lab
haptics
National Institute for Research in Informatics (INRIA)
haptics and human factors
National Institute of Information and Communication Technology (NICT)
6 primary colors display (IRODORI System)
Naval Command, Control, and Ocean Surveillance Center military applications
Naval Postgraduate School
military applications
Naval Submarine School
military applications
Northeastern University VE Lab
driving simulators
Northwestern University Realism Lab
modeling
NTT Cyber Solutions Lab.
Air jet interface
Institute for Robotics Research
telerobotics and sutomation
CalTech Jet Propulsion Laboratory,
space robotics
NASA Ames Research Center
3-D sound, human factors
National Library of Medicine
Visible Human dataset
National Simulation Center military applications
Ohio State University Advanced Computing Center for Arts and Design
wireless VR
Old Dominion University, Virtual Environments Lab
distributes VEs
Pennsylvania State University Computer Vision Lab
vision-based gesture analysis
Princeton University Graphics Group displays, PC clusters
Purdue University Envision Center
multimodal interaction
Queen's University Belfast
surgical training
Royal Institute of Technology, Sweeden
VR in education
Rutgers  U.  Human-Machine Interface Lab haptics, medical applications (virtual rehabilitation)
Sandia National Laboratory, eigenVR
VR software and haptics
Stanford University Virtual Human Interaction Lab
social interaction and applications
State University of New York at Buffalo VR Lab
telerehabilitation
State University of New York at Stony Brook Visualization Lab
volume graphics
Swiss Polytechnic Institute, VR Lab
avatars, intelligent agents
University of Berkeley, Group for User Interface Research
user interfaces, assistive technologies
University of Birmingham, Ergonomics Information Analysis Centre ergonomics
University of British Columbia HCT Lab
swimming simulator
University of California at Davis Visualization and Graphics Research Group
design and modeling environments
University of California at Irvine Visualization and Interactive Systems Group
modeling and immersive environments
University of California at San Diego Cultural VR Lab
virtual heritage
University of California at Santa Barbara Research Center for VR & Behavior
medical applications, manufacturing, archeology
University of Central Florida Virtual Environments and Usability Lab
human factors, human-VE interaction
University of Florida, Graphics Modeling and Art Lab
VEs and human-computer interaction
University of Geneva, MIRA Lab
virtual humans
University of Illinois at Chicago VR Lab
scientific visualization and interaction techniques
University of Iowa, Virtual Soldier Research Program
digital humans, military
University of Leeds, Virtual Environments Lab.
scientific visualization and interaction techniques
University of Medicine and Dentistry of New Jersey, RiVERS Lab
virtual rehabilitation
University of Michigan Ann Arbor VR Lab
industrial applications, medical applications, sports
University of North Carolina at Chapel Hill, Graphic and Image Lab modeling, graphics hardware, medical applications
University of North Carolina at Charlotte, Future Computing Lab
VEs and human-computer interaction
University of Pennsylvania, Center for Human Modeling & Simulation
virtual humans and applications
University of Southern California Institute for Creative Technologies
military applications
University of Virginia CS Department
intelligent agents, group behavior
University of Washington Human Interface Technology Lab
interfaces, shared VEs, medical applications
U.S. Air Force Research Laboratory military applications
U.S. Naval Research Laboratory
military applications
Vinginia Tech, 3DI group
content building, hci
Virtual Heritage Network
virtual heritage repository
Vuzix Co.
civilian and military head-mounted displays
Wright State University WAVE Lab
human performance in aerospace and virtual environments

Disclaimer
The companies and research entities listed here do not have the specific endorsement of the authors.
Nor do the authors have financial interests or serve as officers on the board of these entities, except for their own laboratories.

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Last update: March 19, 2009 - 15:12